In Automotive Retailing UX Rubber Hits the CX Road
ICS' work in automotive touches both UX and CX.
Connecting tech leaders with insight to move the needle, and developers and designers with inspiration to build really cool touchscreen-driven stuff people will love.
ICS' work in automotive touches both UX and CX.
The dangers of intentionally sacrificing usability for the sake of visual coolness.
More of your Qt Questions answered in Part 5 of our QA series.
Global expansion of mobile phone use has many subscribers operating on a slower Internet, are you designing UX for them too? Read more...
Ask your Qt Questions for Part 5 Q&A.
I was present at the 2007 MacWorld Expo where the iPhone was announced.
In this blog, we're going to cover how to write a program to actually render these models.
In this blog post, we will explain the core architecture of the media manager.
UX design lessons learned from a cup of Joe.
In the case of designing an application for an embedded platform instead of desktop, are there any differences in the approach?
Eight Golden Rules - Eight is great.. Read the final entry on this intelligent series of user experience principles to help you make your UX great! Read more...
Questions and Answers from Qt for Beginners Part 1 - Overview and Key Concepts
In this blog post, we'll look at how the new features of Qt in version 5.6.0.
Questions and Answers from Qt for Beginners Part 1 - Overview and Key Concepts
Look no further when looking to build a media manager for automotive IVI...ICS just released open source code and all of our events around our Media Manager. Read more and download the code!
Do you have an internal or external locus of control? What do you users have? Find out the importance of designing UX for this one thing....read more...
A look at an advanced feature in OpenGL -- render-to-texture.
A look at Ben Shneiderman's sixth rule of interface design: allow easy reversal of actions.
In this blog post, we will show how to address some of the challenges when multiple users bring devices into the car.
Check out the fifth of Schneiderman's Eight Golden Rules of Interface Design.
We came up with an interesting architecture that addresses many of the vexing issues with existing IVI solutions.
Texture setup in modern OpenGL is nearly equivalent to what you are used to in the fixed-function API.
In this blog post, we will explore the fourth rule of Schneiderman's Eight Golden Rules of Interface Design.
Integrated Computer Solutions. Be Open (Source) to new testing tools...see how useful Oprofile can be! Check this blog out!
Next up, we're going to talk about OpenGL lighting, its origins, and theory and how to implement that theory in your shader programs.
In this blog post, we will explore the third rul of Schniederman's Eight Golden Rules to Interface Design.
In this blog post, we will compare and contrast Fixed-Function OpenGL with Modern OpenGL.
In this blog post, we will outline differences between Fixed-Function OpenGL with Modern OpenGL.