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Render to Texture: Fixed Function vs. Modern OpenGL
In the last OpenGL blog series, John Stone talked about texturing, lighting and geometry in regards to porting fixed function OpenGL to Modern OpenGL. While it covered the basic features in OpenGL programs, it left out a lot of advanced techniques that your fixed-function code may have used. In this blog, he speaks to one of those advanced features, render-to-texture. Read More >> |
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Effective QML Training Bedford, MA,
May 4 - 6
Join us for 3 amazing days. If you can dream it, we can build it, together. Most engineers find that a hands-on approach is one of the best ways to learn. Gather up your colleagues and join us in Bedford, MA on May 4 - 6 to get real-world experience using QML, a collection of technologies that can build modern interfaces for applications - quickly. Enroll Now >>> |