3D
The code referenced in this blog is available here. Texturing Texture setup in modern OpenGL is nearly equivalent to what you are used to in the fixed-function API. You still have to enable your texture units, create and configure your texture objects (including mipmap chains), upload…
BlogThe code referenced in this blog is available here. In our last blog, we re-implemented the famous OpenGL triangle in world space and compared and contrasted the fixed-function GLUT program with an equivalent Modern OpenGL program. We covered how to use Qt's math functions to…
BlogThe code referenced in this blog is available here. This is the second of a four part blog series, in which we compare and contrast Fixed-Function OpenGL with Modern OpenGL and introduce you to the issues involved in porting your code to Modern OpenGL. Last time we covered the…
BlogThe code referenced in this blog is available here. In this first of a four part blog series, we outline differences between Fixed-Function OpenGL with Modern OpenGL and show effective solutions for common issues encountered when porting your code to Modern OpenGL. I…
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