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OpenGL Fixed Function Webinar Replay
OpenGL and OpenGL/ES are 3D graphics APIs that transitioned from the fixed-function programming model into the shader-based programming model. In this webinar, we compare and contrast old fixed-functionality and explore its modern replacement while reviewing vertex, porting, rendering and 3D mathematics. Replay Webinar >>
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Training: State-of-the-Art OpenGL and Qt – Silicon Valley, CA, April 11 - 15
This class provides an introduction to modern OpenGL using programmable shader pipelines. It introduces the use of the Qt framework for infrastructure and support to quickly achieve highly efficient and visually appealing, state-of-the-art, interactive graphics applications. Enroll Now >>
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Welcome to the March edition of the ICS newsletter, where we continue to support our OpenGL theme with upcoming training in April, a webinar replay and a series of OpenGL blogs. We also have a lot of activity occuring in the auto space with an Automotive Megatrends article about Connected Cars and a series of upcoming blogs that address in-vehicle infotainment (IVI) media management development – all leading up to our participation at GENIVI AMM in Paris. Finally, we are happy to announce an innovative program to support developers with our new Qt Professional Development Coaching Program, where we offer access to our knowledgeable engineers who will share global Qt project experience and personally coach your team in whatever skills they need. As always, we also offer a variety of other educational content to continue to support all of you – and the Qt ecosystem. Enjoy!
Mark Hatch
COO, ICS
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