OpenGL
IntroductionThis blog posting gives an introduction to the Qt Graphical Effects module which is available in Qt 5. As of Qt 5.1 the module offers 25 QML components which support effects in these categories: blend, color, gradient, distortion, drop shadow, blur, motion blur, glow and mask.List of…
BlogQuick Reference PDFs Qt OpenGL FrameBuffer Quick Reference Here is the Qt OpenGL FrameBuffer Quick Reference. Printable Adobe Acrobat (PDF) versions in US Letter sizes can be downloaded here after completing the form. Qt OpenGL Buffer Quick Reference Here is the Qt OpenGL Buffer Quick…
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Basic pageHello and welcome back. This is the follow-on to our original article, "Qt and OpenGL: Loading a 3D Model with Open Asset Import Library (ASSIMP)." Last time we covered how to use ASSIMP to load a model into our data structures such that is was ready for rendering with OpenGL…
BlogWelcome back! Last time we talked about texturing, lighting and geometry in regards to porting fixed function OpenGL to Modern OpenGL and while it covered the basic features in OpenGL programs, it left out a lot of advanced techniques that your fixed-function code may have used. In…
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The code referenced in this blog is available here. Texturing Texture setup in modern OpenGL is nearly equivalent to what you are used to in the fixed-function API. You still have to enable your texture units, create and configure your texture objects (including mipmap chains), upload…
BlogThe code referenced in this blog is available here. In our last blog, we re-implemented the famous OpenGL triangle in world space and compared and contrasted the fixed-function GLUT program with an equivalent Modern OpenGL program. We covered how to use Qt's math functions to…
BlogThe code referenced in this blog is available here. This is the second of a four part blog series, in which we compare and contrast Fixed-Function OpenGL with Modern OpenGL and introduce you to the issues involved in porting your code to Modern OpenGL. Last time we covered the…
BlogThe code referenced in this blog is available here. In this first of a four part blog series, we outline differences between Fixed-Function OpenGL with Modern OpenGL and show effective solutions for common issues encountered when porting your code to Modern OpenGL. I…
BlogDisclaimer: Example code is intended only to express concepts and design patterns, and as such should not be used in a production environment. Code ZIP File Slideshare Slides
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